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Skyward

Our Behance: 

https://www.behance.net/gallery/141701931/Skyward

Download and play:

https://mckoleman.itch.io/skyward

 

Role: Mood and Gameplay Design

Developer: Luminance Games

Engine: Unity

 

My responsibilities:

- Determined the genre and preferred style of gameplay based on discussions with the team

- Mapped out where/how the story progresses and how the player interacts with it

- Designed systems used for combat and exploration

- Monitored and adjusted the scope of the project based on progress of team members

- Developed the themes and designs for gameplay environments (Dungeon, Castle, Sky)

- Organized all audio sources and where each would be used

- Designed and implemented lighting effects for mood

- Playtested for quality

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Gameplay elements:

https://docs.google.com/document/d/1HbeDNKAIZre2CBJd1LZrmCF0U4rrtih89-tKrGfiLvk/edit?usp=sharing

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Post Mortem after prototype:

https://docs.google.com/document/d/1wc2lYuNoD-wxoYpNwzGFPqWKnhU25qeo/edit?usp=sharing&ouid=109709982277370423640&rtpof=true&sd=true

Overgrown

GDD:
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Download and Play:
https://qwood.itch.io/overgrown

Role: Mood and Gameplay Design, Production Manager

Developer: Nose Goes Studios

Engine: Unity

 

My responsibilities:

- Determined the genre and preferred style of gameplay based on discussions with the team

- Mapped out where/how the central moments take place and how the player interacts with them

- Designed systems used for exploration

- Monitored and adjusted the scope of the project based on progress of team members

- Developed concepts for monsters and the environment

- Organized all audio sources and where each would be used

- Playtested for quality

 

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