Skyward
Our Behance:
https://www.behance.net/gallery/141701931/Skyward
Download and play:
https://mckoleman.itch.io/skyward
Role: Mood and Gameplay Design
Developer: Luminance Games
Engine: Unity
My responsibilities:
- Determined the genre and preferred style of gameplay based on discussions with the team
- Mapped out where/how the story progresses and how the player interacts with it
- Designed systems used for combat and exploration
- Monitored and adjusted the scope of the project based on progress of team members
- Developed the themes and designs for gameplay environments (Dungeon, Castle, Sky)
- Organized all audio sources and where each would be used
- Designed and implemented lighting effects for mood
- Playtested for quality
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Gameplay elements:
https://docs.google.com/document/d/1HbeDNKAIZre2CBJd1LZrmCF0U4rrtih89-tKrGfiLvk/edit?usp=sharing
​
Post Mortem after prototype:
Overgrown
GDD:
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Download and Play:
https://qwood.itch.io/overgrown
Role: Mood and Gameplay Design, Production Manager
Developer: Nose Goes Studios
Engine: Unity
My responsibilities:
- Determined the genre and preferred style of gameplay based on discussions with the team
- Mapped out where/how the central moments take place and how the player interacts with them
- Designed systems used for exploration
- Monitored and adjusted the scope of the project based on progress of team members
- Developed concepts for monsters and the environment
- Organized all audio sources and where each would be used
- Playtested for quality
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